We are pleased to announce the sixth annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2021). ICGJ is an interdisciplinary conference for educators, researchers, professionals, and event organizers across various fields related to game jams and hackathons. The one-day conference will be hosted online and is virtually co-located with Foundations of Digital Games (FDG 2021). The conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. We will publish the proceedings in the ACM Digital Library, as in previous editions.
You can check the previous ICGJ proceedings available in the ACM Digital Library
Game jams and hackathons have become popular activities with their own unique cultures and the communities they spring. Often held in confined spaces for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as on emerging social and educational dynamics. The research area today has a diverse and dedicated following of scholars. We especially invite contributions describing how COVID-19 has impacted game jams and hackathons: how they were managed online, lessons learned, etc.
Major topics of interest this year will include (but are not limited to) the following:
Four categories of original submissions are considered:
Full and short paper submissions will undergo a double-blind review process (i.e., identification of authors or their institutions must not appear anywhere in the article’s text). The previous conference proceedings have been published in the ACM Digital Library, the same is expected for 2021. Paper submissions should utilize the double column ACM template which is available at https://www.acm.org/publications/taps/word-template-workflow. These submissions need to be anonymized (remove all authors and affiliations) and uploaded to EasyChair before the deadline.
Event and showcase report submissions will undergo a single-blind review process (i.e., identification of authors have to be in the text of the report). Selected submissions will be published on the ICGJ 2021 website and presented at the conference. Report submissions should utilize the double column ACM template which is available at https://www.acm.org/publications/taps/word-template-workflow. These submissions do NOT need to be anonymized. They should be uploaded to EasyChair before the deadline.
For LaTeX users, please use the following to enable the double-column format in the ACM template:
\documentclass[sigconf,authordraft]{acmart}
All deadlines are at the Anywhere on Earth (AoE) UTC-12 time zone.
The link for registering to our conference is available at Eventbrite
Add ICGJ’21 to your calendar. Please notice that the event starts at 15:00 UTC timezone. Connection details for the videoconferencing tools will be emailed to registered participants in the day of the conference.
We will use Zoom for videoconferencing.
15:00 UTC: Welcome + Keynote (Alexis Hope)
16:00 UTC: Break
16:15 UTC: Session 1 (Chair: Jeanette Falk)
17:15 UTC: Break
17:30 UTC: Session 2 (Chair: Gorm Lai)
18:30 UTC: Break
18:45 UTC: Session 3 (Chair: Alexey Izvalov)
19:45 UTC: Final announcements
20:00 UTC: Town hall meeting and Online social event
Alexis Hope is an artist, designer, and researcher. She serves as the Design Director for the “Make the Breast Pump Not Suck” project, as well as the Creative Director of TEN FWD, a design studio focused on creating playful, experimental objects and experiences. Alexis is currently finishing her doctorate at the MIT Media Lab, where she explores community innovation and participatory design. She was a National Science Foundation Graduate Research Fellow from 2012 - 2015, and is currently a LEGO Papert Fellow. In her free time, she watches too much Star Trek, hosts an art event called “Trash Club,” and sings in a band called Calico Beach Party.
Kiev Gama, Federal University of Pernambuco (Brazil)
Jeanette Falk, Aarhus University (Denmark)
Alexey Izvalov, Flight Academy of the National Aviation University (Ukraine)
Gorm Lai, Goldsmiths, University of London (UK)
Alexander Nolte, University of Tartu (Estonia) & Carnegie Mellon University (USA)
Ali Arya, Carleton University (Canada)
Allan Fowler, University of Auckland (New Zealand)
Annakaisa Kultima, Aalto University (Finland)
Daniel Cermak, IT University of Copenhagen (Denmark)
Darshana Jayemanne, Abertay University (UK)
Foaad Khosmood, California Polytechnic State University (USA)
Hanna Wirman, IT University of Copenhagen (Denmark)
Ian Schreiber, Oxide Games (USA)
Ida Jørgensen, IT University of Copenhagen (Denmark)
Ida Toft, Concordia University (Canada)
Johanna Pirker, Graz University of Technology (Austria)
Kati Alha, Tampere University (Finland)
Lindsay D. Grace, University of Miami (USA)
Marcus Toftedahl, University of Skövde (Sweden)
Martin Pichlmair, IT University of Copenhagen (Denmark)
Menno Deen, Games [4Diversity] (The Netherlands)
Mikko Meriläinen, Tampere University (Finland)
Nia Wearn, Staffordshire University (UK)
Nina Croitoru, IT University of Copenhagen (Denmark)
Riikka Aurava, Tampere University (Finland)
Sabine Harrer, Uppsala University (Sweden)
Sergey Artemenko, Odessa National Academy of Food Technology (Ukraine)
Silvia Fornós, IT University of Copenhagen (Denmark)
Timo Nummenmaa, Tampere University (Finland)
Ville Kankainen, Tampere University (Finland)
icgj2021 at easychair dot org